Muscle 8 Perk: Strong Armaments (+25 Learnability for ALL companions) Muscle 8 Perk: Imposing (passive +15 threat generated each round for main character) change for release then the guide is moot.Įdit: To make it a bit easier to choose your desired Stat for one of the Prodigy builds, here are the major benefits of each choice. Of course this guide is based on the Content Patch 4 and if the Perks etc. If true, you can safely reduce ALL affected Stats by 1 and use these points to get some extra Stats to 10 or even higher or just keep them at the suggested-by-me values but mind if you remove Brain you get less Skill Points / Level so reserve some extra Skill Points and get that Implant, if these things exist, first. However Encased is based on Fallout and some of this series had Implants for as many as +1 to EACH Stat. I didnt play the game to not get spoilered so dont know if that is the case. Keep in mind I dont know if there are Perks that permanently add Stats outside of the system at hand. If youre unsure, you can look at the attached image and see how much this Build fails in the long run compared to the oither 3. This will lock you into having Perception / Charisma at 10 plus all other Stats at 7. This will net you a faster Perk progression which, in addition to the benefits extra Perks bring, also ups the Skill Points / Level a few Levels earlier but does not lessens the whopping initial -6 Skill Points / Level in the long run. Slacker (+2 Perk Points, -6 Skill Points / Level) While NOT recommended, there is a 4th option which starts out good but gets worse with each new level. (Edit: Had to upload to Dropbox cause ~8000 pixels height apparently was too much.) See attached image for their progression. Keep in mind that this exclude Charisma and Perception because they are already maxed out. If you select a different Stat, just remove the +4 from Muscle and add it to your chosen Stat. Its the Stat that gives no bonuses to any of my Tagged Abilities and doesnt increase Learnability so if you select a different Stat, you always have the same or a better progression than when using Muscle. This is the Build.įor the Prodigy - non-Brain Stat guide Ive used the Muscle Stat. Prodigy Trait - non-Brain Stat (+4 BRA, -50 Learnability)Įssentially, this allows you to have 1 extra Stat at 10 instead of 7 as well as having Perception / Charisma at 10 plus all other Stats at 7. Naturally, it has a faster Skill progression over choosing to have a non-Brain Stat at 10 instead. This will lock you into having Perception / Charisma as well as Brain at 10 plus all other Stats at 7. Prodigy Trait - Brain Stat (+4 BRA, -50 Learnability) This will lock you into using Servoshells at a considerable benefit when doing so as well as having Perception / Charisma at 10 plus all other Stats at 7. Don Quixote (+AP inside Servoshells, -AP outside Servoshells) These are your 3 (best) options and their impact: Now, there is a choice you have to make that alters your character towards a specific variant of this min-max build of mine and this choice is your selected Trait. Strangely enough, the Prodigy Trait and Stat increaases from your choice of Wing both do count towards Perk requirements so Im not sure if either behaviour is caused by a bug.Īfter the last pre-release 'Content Patch 4', I prepared for creating what I think is the best possible character. The Passive Abilities at Skill Ranks Survival and Criminal 150 do NOT count towards Perk requirements and thus screw your build.
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