It might be a good idea to place Mikayla on the back right side, just a few feet back from where the squad starts, since she can cover that right lane and lower horizontal lane. Position up on the central platform to get that height advantage for this first round. When the fight starts, your squad will be positioned behind the central raised platform, and the Corpser will be accompanied by two disciples and two wretches. This can easily take upwards of 45 minutes between damaging the Corpser and beating back the strong hordes of Locust. In any case, prepare for one of the longest boss fights of your life. If your version of Gabe doesn’t have these, use one of your reset tokens in the character customization menu. ![]() That said, it can be really difficult to grab those grenade launchers if the corpser is covering the map in red.Īlso, you really, really, really need to bring a support unit with health stim abilities (ideally multiple). Your only option here is the two boomer grenade launchers that will drop once you kill their owners. An E-hole will open up at the end of the blue wall, which gives a group of Wretches enough room to swarm you in the bunker and add to your doom.One additional note: The game also says that the corpser is weak to explosive damage, but the grenade I threw into his general proximity didn’t do anything. For one, the Brumak loves to pin anybody in here, stomping them to bits. Two areas to avoid: The sandbagged bunker area near the blue fortified wall and the street corner at the end of that blue wall. Even just reducing one of his attacks will help immensely, as dodging the missiles is easy enough unless you’re caught in a Locust’s overwatch/attack of opportunity periphery. If you’ve got the shot to waste, feel free to shoot at one of his chaingun arms. This means you should be able to get 2-3 shots off at the Brumak per turn, unless you’re dealing with extra Locust forces. ![]() Once that squadmate has landed a shot, the Brumak will automatically turn around (even if it’s still your turn), which then in turn exposes its backside to the other two squadmates. You should be able to position the closest two squadmates to provide overwatch on that, but careful if the Brumak decides you’re his first target, as you’ll be pressured from missile fire and likely not close enough to toss a precious frag grenade in there.Īside from defending against any extra Locust, your main plan of attack here should be to use one squadmate to fire at the canisters on the Brumak’s back, which depletes its health bar. Within a turn or two, an E-hole is going to open up at the north end of the map. You’ve got one turn before the Brumak really starts barreling down on your position, but missiles are already about to land, so get out of those red circles ASAP. The other two will be at the opposite end of the map, further north. The boss fight starts with two members of your squad in the street, just below the position you took at the end of the bridge mission prior to this. On the bright side, this attack also affects any Locust forces also caught in its stomp, likely killing them. ![]() In my experience, this took off at least one-third to one-half of a fully healed squadmate’s health bar, so retreat if you have the means. The Brumak will raise a foot and stomp on any squadmate close enough, knocking them back a few feet, dealing a huge amount of damage. ![]() On the bright side, you can possibly kite other Locust forces to be in these missile circles when they land, almost assuredly killing them. After you deplete a third of the Brumak’s health bar, it will start launching three missiles. This first launches two missiles, and highlights a moderately large circular area you’ll need to be out of by the end of your turn if you want to avoid receiving massive damage. You can permanently disable these with enough shots, although it will easily take a few turns to do that even if you focus on one arm. Two chainguns attached to its arms, which can hit you from long range.
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